Here's a list of a bunch of X posts related to Hyper Electric Marine from sept 2023 to current:
This patent theoretically allows us to 3D print boats with IP protection https://t.co/UgweV3XMOc
— Kaleb Reinhart (@t3nable) September 19, 2025
Here's a list of a bunch of X posts related to Hyper Electric Marine from sept 2023 to current:
This patent theoretically allows us to 3D print boats with IP protection https://t.co/UgweV3XMOc
— Kaleb Reinhart (@t3nable) September 19, 2025
Welcome. This is my first 'real' post on this blog, with the previous post essentially just being a "hello world". In this post I'm going to discuss capturing 3D geometry and interpreting that data to do something meaningful with it, in this case; make some gears.
I'm making a new gearset to replace the gears in the Tesla Model 3 rear "drive unit", the "980" drive unit to be specific. Why, you didn't ask? Well, I'm using these motors for purposes other than automotive and require the ability to manufacture my own precision gearsets to achieve whatever gear reduction ratio I desire. As shipped from the factory in a Model 3 the gear reduction is ~9:1, and my present application desires closer to 1.5:1. A few years ago we did this same process for the Model S Sport drive unit, but as manufacturing has halted for that product and every high end (S3XY) Tesla coming off of the production line is using a Model 3 PMSRM-derived motor, it makes sense to make this Model 3 motor my bitch.
I've tried several 3D geometry capture methods over the years; line laser and structured light scanning with David 3D Laser Scanner (later acquired by HP), 3D scanning with the NEXTENGINE scanner, I've used MicroScribe CMM arms, photogrammetry with Autodesk, and paid metrology services.
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Haven Metrology Model |
EinScan HX |
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Scan data from EinScan HX |
Scan data from EinScan HX |
As the title implies, I am starting a blog, this blog! I am fairly convinced that not blogging is ultimately detrimental to my mental health. I constantly work on all sorts of cool things that I share with no-one, or just close friends and colleagues, or my family. I've kept most everything I do a secret as most of my work has historically either been for an employer or part of an attempt to make something of/for myself by means of productization of an idea, thus sharing with people could possibly sabotage that dream. As I have come to understand, though, I will have hundreds, possibly thousands of fantastic ideas in my lifetime. I cannot possibly monetize them all. In fact, I may never get any of my product ideas to market. So, with 2023 being an opportunity to do things differently, I'm changing my communication paradigm and starting this blog.
As nobody knows who I am or what I do, I suppose it would behoove me to give a brief overview of my background and, generically speaking, what this blog will be about. Explaining this will likely create the most boring blog post I commit here.
I, Kaleb Reinhart, have been learning about science, technology, and engineering all my life. As a child I would tear everything apart to gain an understanding of how it worked. Toys would last mere moments before I was searching for a screwdriver to open it up. My father recognized this was a pattern of behavior and did his best to help me. He built me a work surface from the top of our old console TV and stuck me in the corner of his workshop (where I desired to be all the time, as he had the coolest stuff in there) with a bunch of tools and my old baby food jars to sort screws and such. He'd pick up electronics whenever he could so I had things to tear apart; VCRs, old computers, printers, stereos. You name it. I was in heaven down there, at my very first workbench.
A lot has changed in the 30+ years since I sat at that bench, I still tear my toys apart, but now I can usually put it back together (only if necessary!). ;-p
Today I am a freelance engineer with a skillset that is crazy broad: